Rules of the game
Now i just bought a turbo charger and am going t learn how to drive on the track. Im not going to be using slicks, just some nittos, in an attemt to prolong the life of my stock rearend (untill i can afford a stronger one).
Im hoping to run an 12.0. Before i didnt have to worry about safty (roll cage safty harness, helmet)
I know there are certain speeds the track enforces safty rules, SO CAN SOMBODY TELL ME WHAT THEY ARE. Like roll chage for faster then a 11.99. what happens if you dont got one and you go under? stuff like that i want to know. I realy dont want to put a roll chage in right now for several resons, but there is a possabilty i might go lower then a 11.99.
thanks for any info you can give me.
If you run an 11 you get a warning usually then get kicked out on your next run. Sometimes you get the boot right away though.
[ February 24, 2002: Message edited by: Onyx LS1 ]</p>
Derek
<strong>Also once you hit 12's you must have a drive shaft safety loop. If you use sticky tires than you need one once you're in the 13's</strong><hr></blockquote>
and dont forget about the wheel studs. when you run slicks, they must stick out the same distance as the diameter of the stud. which means you have to have open lugnuts. if you run 1/2 inch studs, they must stick out 1/2 inch from the end of the lugnut.
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<strong>...you must have only factory or under 35% tint on windows...</strong><hr></blockquote>
Seriously?! Does anyone actually check for that? I really don't want to 'un-tint', has anyone here ever not been passed because of tint? Mine is extemely tinted!
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