"Hand Smoothing" Tables in HPTuner or Edit question..
to be sure you have the right "vertex" but for
some reason I just couldn't pick out the
discontinuities by eye on the table so the 3D
surface editor was the way to go.
In any control surface, you want no spikes or
potholes. Smooth data for smooth driving.
I would eyeball the "real" table afterward just
to check, and try changing the "view angle"
of the surface to a couple of others to be
sure nothing's escaped, but the HPTuners
surface editor seemed to work fine for me.
over the intersection of surface contour lines,
and click-n-drag up or down. The changes
push back onto the table, which is still the
"prime view" and where you have to save
from.
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