Racing with an automatic... (overdrive)
Personally, after doing a lot of research and testing, I just stick with leaving the shifter in the "OD" position for a Camaro (shifter goes OD-D-2-1) or "D" position for a Firebird (shifter goes D-3-2-1), for ALL types of driving or racing.
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from a roll unless youre starting over 100mph id leave it in D to keep your RPMs up and keep your car in its power range. manually shifting can help from a roll but i dont feel comfortable shifting a stock a4.
Go ahead and rip out the auto and flop in the manual
What I've found is that WOT shifting 3rd to 4th in 4th/OD can be bad. WOT downkick from 4th/OD can be bad and WOT shift 2nd to 3rd in 3rd/D can be bad.
So from a dig you may be better off leaving it in 4th/OD. This will be safest on the 2nd - 3rd shift, if you use 3rd/D then there is a line pressure drop.
If from a roll then manually shifting in 3rd/D then using kickdown is probably best. You'll also find the tranny much more responsive when in 3rd/D as opposed to 4th/OD.
If you are racing in the twisties or just out for a real blast then 3rd/D will be better as you won't want it shifting into top.
Manually shifting probably won't help much.
Of course this all depends on your final drive ratio. Stock ratios are 2.73 and 3.23
A 2.73 car may work well locking it down in 2nd, this is because it will top over 100mph before shifting. In the twisties it will be very useful, although it's worth noting 2000+ models years when locked in 2nd will prevent kickdown to 1st.
But 2nd may work at the track also. Most stock 2.73 geared LS1's will trap 101-103mph but they will be shifting right at the line. Locking it down in 2nd will allow you to go past the regular shift point and on towards the rpm limiter and maybe gain another mph or so and reduce ET.
Same applies up top, a 2.73 geared car will top the 158mph limiter in 3rd before it reaches the shift rpm, so WOT shifts from 3rd to 4th are not a concern in a 2.73 geared car.
3.23 geared cars are quite different and require a different approach. There's a gear calculator in my sig, you may find it helpful.
For roll racing the biggest thing is to learn where the kickdown points are. The 3.23 geared car may be faster from a dig but is riddled with "dead spots" in the gearing. 35mph is a well known one as you are going too fast to kickdown to 1st but will be really low in the rpms in 2nd hence accelaration will suck and even a sn95 Stang will keep up.
With a 2.73 geared car 35-40mph is a sweet spot and will kickdown to 1st and bring you in right at the 4400rpm PEAK torque.
So learn you up shift and kickdown points
If you want improvements in performance you'll want these:
-Stall, this is an absolute MUST!!!! Personally I'd look for something around 3500rpm
-Tranny cooler
-Trans-go shift kit
Where possible try not to up the rpm's or shift points as it will eat the tranny. If you plan on a wild cam and high rpms bank on having to get a built tranny aswell.
If you get perfect/near perfect traction throughout the run, the PCM will in fact do a better job of shifting than you will.









yea Id let the tranny do its job 
