how do you guys attack KR? Average or max?
Any input is appreciated.
Dave
you watch your histograms or log or what? you gotta break it down to the VE/Timing style format and work around the fuel/timing issue.
i never got any knock cept when those pace-suckahs were rapping or when i was playing mr tuner on some conceptual ideas that didnt pan out lol.
and eyeball it frame by frame. When I see KR I try to
figure out whether it's spark or fuel, by looking at the
O2 voltages in the current and prior frames and the
amount of spark actual. In general I've seen the KR
event preceded by an O2 dip. Eliminating PE mode delay
(or way lowering the delay mode RPM) and making sure
the enrichment rate is large, fattening up the VE table
about points at or preceding KR, seem to have done it
for me.
When you have it down to only occasional KR it's
easier to work this way. If it's all over you then some
broader work has to be done I reckon.
My goal is zero KR because best torque is before
ping and KR is after ping.
I have also done a lot of selective spark table
massaging, bumping up timing where it seems to take
it and pulling back wherever I see traces of KR. The
global add is a not-terrible way to get some more
power and this is how a lot of people start (and what
the handhelds do) but you have to play whack-a-mole
with it for a while before you can get to truly optimized.
Now, I think a cool tool would be an Excel macro that
would rake through an exported data file, and sift the
sheet for the CylAir, MAP, RPM, O2 points that lie on
either side of an increasing-KR data cell boundary, and
put a list out - condense it to just the bad boys and
make it easy to go from that right to the spark or VE
or PE tables' relevant nodes. But I'm no ExcelMeister,
that way.
By the way, I think if you haven't, you should knock
the attack rate down to something like 0.1 - 0.05 and
up the decay rate to 0.2 - 0.3; this will really reduce
the harsh jump-up (who needs 4 degrees on the first
ping?) and make it go away a lot quicker. If there is a
persistent ping it will still "motorboat" along at the
roughly-right pullback, just take another tenth of a
second to get there.
Also up your burst knock threshold to something like
0.05 and you should not see BK except on throttle
transients; 0.01 delta CylAir may let it trigger on
simple acceleration airflow run-up, 0.02 was enough
for a mild-mods truck, play with the trigger value
if you see a lot or KR in first, less in second and none
in third. Also I pulled back my whole BK/RPM table to
2.00; if you suspect BK as part of your KR readings
you could "tag" it like by setting the table to 2.222
or something unique and seeing if that just happens
to be what you get for KR.
Dave
Dave
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the attack rate down to something like 0.1 - 0.05 and
up the decay rate to 0.2 - 0.3; this will really reduce
the harsh jump-up (who needs 4 degrees on the first
ping?) and make it go away a lot quicker. If there is a
persistent ping it will still "motorboat" along at the
roughly-right pullback, just take another tenth of a
second to get there.
Are you speaking of the attack rate vs. RPM??
Also up your burst knock threshold to something like
0.05 and you should not see BK except on throttle
transients; 0.01 delta CylAir may let it trigger on
simple acceleration airflow run-up, 0.02 was enough
for a mild-mods truck, play with the trigger value
if you see a lot or KR in first, less in second and none
in third. Also I pulled back my whole BK/RPM table to
2.00; if you suspect BK as part of your KR readings
you could "tag" it like by setting the table to 2.222
or something unique and seeing if that just happens
to be what you get for KR.[/QUOTE]
Is this the Burst KR vs RPM, or Delta?
Thanks
dave
Dave
Dave




